The locales are cold, rocky, and sometimes green. At times, you find yourself providing sniper cover for a Special Forces team, going in to rescue an informant, attempting to insert a virus into a base’s computer, or trying to escape from enemy patrols. The missions themselves generally involve stealthy break-ins into enemy bases to locate information (and sometimes people). Instead, the game sticks you with a limited arsenal at the start of each of the game’s fourteen levels, and it’s up to you to scavenge for better hardware. The complete lack of an option to equip Jones before each mission is an annoying oversight, however. The game also features various other machine guns, pistols, grenades, mines, rocket launchers, and a knife, amounting to twelve different weapons altogether. At various points in the game, the sniper rifle becomes an invaluable tool for survival, and it’s incredibly entertaining to take down the opposition from long-range across the open landscapes. While it’s unquestionably just another first person shooter, Project IGI has one elusive quality that makes it worthwhile – the feel of the weapons and action is spot on, and it’s simply fun to shoot things, particularly from a distance. The frustrating action makes it more trouble than its worth, and outside of the fun sniping, there really isn’t much point in suffering through IGI’s missions. To help you deal with the swarms, you’re provided with a real-time map that relays satellite information and tracks each hostile – as long as they are not indoors. Enemies can activate an alarm and bring in a train of bad guys down upon your location. Most of the challenge of IGI, then, comes from dealing with the vast terrain, across which soldiers can spot you quite easily. And one of the most successful strategies in the game is to peek around a corner, shoot someone a couple of times, and then duck back again. You can pick off one of a group of soldiers with your AK and the others will continue to walk their rounds unconcerned, stepping right over their fallen comrade’s body. Sentries follow their appointed paths and nothing will make them vary short of directly spotting you.
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